Update 1 & 2 | Movement


This update covers the first 2 weeks of development. Next updates will be released on a weekly basis.

On the first of April, I started development on "UpenUp!".  This project is created for an assignment for the Platform Development 2 course at DAE Howest.

First I added the line drawer. This is based on Plane raycasting. I implemented this into the agents and added the ability to interact with the lines. This uses a lot of raycasting and will be improved or replaced in a later update.
I also added camera movement based on mouse dragging. This is done by transforming mouse positions to world positions. Realy happy with this, only the clamping of the camera will be updated in a later stage of development.I added an in-game console. This will be usefull for debugging and testing.
The FOV mesh is based on the one from Sebastian Lague. I made a shader to make only this and the entities visible.

Next update will be about player actions. Feedback is always welcome!

Files

Build.zip - Update 2 Play in browser
Apr 13, 2023

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